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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. February 2001 March 2001 April 2001 May 2001 June 2001 July 2001 August 2001 September 2001 October 2001 November 2001 December 2001 January 2002 February 2002 March 2002 April 2002 May 2002 June 2002 July 2002 August 2002 September 2002 October 2002 November 2002 January 2003 February 2003 March 2003 April 2003 May 2003 June 2003 July 2003 August 2003 September 2003 October 2003 November 2003 December 2003 January 2004 February 2004 March 2004 April 2004 May 2004 June 2004 July 2004 August 2004 September 2004 October 2004 November 2004 December 2004 January 2005 February 2005 March 2005 April 2005 May 2005 June 2005 July 2005 August 2005 September 2005 October 2005 November 2005 December 2005 January 2006 February 2006 March 2006 April 2006 May 2006 June 2006 July 2006 August 2006 September 2006 October 2006 November 2006 December 2006 January 2007 February 2007 March 2007 April 2007 May 2007 June 2007 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
20.1.06
My best quest in WoW (World of Warcraft)
Last night I tried the best quest so far in World of Warcraft. It was small and simple and easy to perform, but nevertheless. It was a class quest for my druid character, and what I had to do was cure 10 sick gazelles by giving them an anti-dote. I ran aimlessly around the Northern part of the Barrens to find them, sick and greenly creatues walking around slowly and once in a while giving off small clouds of weird grey dust. When I gave them the anti-dote they changed colours and became normal to look at, dark-brown, beige and white, and then ran off, lightly. See, apart from the occasional "bring object A from NPC B to NPC B" or "talk to NPC Y", all quests in this game is about klling and looting. This is the first quest in the game (to me) that was about doing something actively "good" and I found that every bit as rewarding as killing Kreelig Snarlsnout (which was rewarding because I took him out from behind withour having to kill an entire camp of razormanes, the point being that if you can save time killing and keep your own character from dying in the process, that gives you a high too...).
Perhaps this particular quest also appealed to me, because I am - after all - the daughter of two vets and very fond of healer characters - but worthwhile pondering in any case. What would happen if there were more quests like this? ("Heal 15 poxplagued children in the derelict huts south of the Forgotten Pools for min. 100 HP each"?). I'd do them happily, but would they "kill the fun" for other people?
Comments:
Have you seen The Endless Forest?
http://www.tale-of-tales.com/TheEndlessForest/index.html You wander as a deer, meeting other deer. You can stand up, lie down, rub a tree or hop. No violence what-so-ever and very animal orientated.
There are a few along these lines, mostly healer-specific quests. To gain artisan level of first aid you do a triage quest, where you have to choose which patients should be treated and which should wait. There are some priest quests that teach you to heal stuff, a rogue quest that only includes picking pockets, several gathering quests (although these are hard to do without killing, you can, in theory, avoid it), and a LOT of carrying messages back and forth.
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My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |