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This is the research diary of researcher Lisbeth Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online worlds, games, interactive stories and internet oddities with you on the www.

I am currently on leave from the IT University of Copenhagen, and from aug. 2006 - aug. 2007 working as Associate Research Professor at the Center for Design Research Copenhagen, an independant center situated at the School of Architecture. During this year, I will be working on a book about the development of aesthetics, design and interaction on the WWW, together with colleague Ida Engholm.

My blog often reflects how busy I am in general, so posting may be pretty irregular, as well as my potential response to comments. But I read them!

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20.1.06
My best quest in WoW (World of Warcraft) 
Last night I tried the best quest so far in World of Warcraft. It was small and simple and easy to perform, but nevertheless. It was a class quest for my druid character, and what I had to do was cure 10 sick gazelles by giving them an anti-dote. I ran aimlessly around the Northern part of the Barrens to find them, sick and greenly creatues walking around slowly and once in a while giving off small clouds of weird grey dust. When I gave them the anti-dote they changed colours and became normal to look at, dark-brown, beige and white, and then ran off, lightly. See, apart from the occasional "bring object A from NPC B to NPC B" or "talk to NPC Y", all quests in this game is about klling and looting. This is the first quest in the game (to me) that was about doing something actively "good" and I found that every bit as rewarding as killing Kreelig Snarlsnout (which was rewarding because I took him out from behind withour having to kill an entire camp of razormanes, the point being that if you can save time killing and keep your own character from dying in the process, that gives you a high too...).

Perhaps this particular quest also appealed to me, because I am - after all - the daughter of two vets and very fond of healer characters - but worthwhile pondering in any case. What would happen if there were more quests like this? ("Heal 15 poxplagued children in the derelict huts south of the Forgotten Pools for min. 100 HP each"?). I'd do them happily, but would they "kill the fun" for other people?


Comments:
Have you seen The Endless Forest?
http://www.tale-of-tales.com/TheEndlessForest/index.html
You wander as a deer, meeting other deer. You can stand up, lie down, rub a tree or hop. No violence what-so-ever and very animal orientated.
 
There are a few along these lines, mostly healer-specific quests. To gain artisan level of first aid you do a triage quest, where you have to choose which patients should be treated and which should wait. There are some priest quests that teach you to heal stuff, a rogue quest that only includes picking pockets, several gathering quests (although these are hard to do without killing, you can, in theory, avoid it), and a LOT of carrying messages back and forth.
 
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Death Stories project
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Klastrup family?

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Buy our book

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Conferences
ACE 2007
Mobile Media 2007
MobileCHI 07
Perth DAC 2007
DIGRA 2007
AOIR 8.0/2007

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My Ph.D. thesis website:
Towards a Poetics of Virtual Worlds


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Misc
I also used to host & work in a world called StoryMOO.