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Bloghome at www.klastrup.dk

This is the research diary of researcher Lisbeth Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online worlds, games, interactive stories and internet oddities with you on the www.

I am currently on leave from the IT University of Copenhagen, and from aug. 2006 - aug. 2007 working as Associate Research Professor at the Center for Design Research Copenhagen, an independant center situated at the School of Architecture. During this year, I will be working on a book about the development of aesthetics, design and interaction on the WWW, together with colleague Ida Engholm.

My blog often reflects how busy I am in general, so posting may be pretty irregular, as well as my potential response to comments. But I read them!

My list of publications.
My official homepage at ITU.

Contact:
lisbethATklastrupDOTdk

Archives
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Fellow research bloggers
-Denmark
Jesper Juul
Gonzalo Frasca
Martin Sønderlev Christensen
Jonas Heide Smith
Miguel Sicart
Mads Bødker
ITU blogs

-Norway
Jill Walker
Torill Mortensen
Hilde Corneliussen
Anders Fagerjord

-The World
Terra Nova (misc, joint)
GrandTextAuto (US, joint)
Mirjam Paalosari-Eladhari (SE)
Jane McGonigal (US)
Patrik Svensson (SE)
Elin Sjursen (NO)
Adrian Miles' Vog blog (AUSTR.)

Other Related Blogs
Mediehack
Hovedet på Bloggen
Bookish
Tempus Tommy
Flickwerk
Jacob Bøtter
Corporate Blogging

Fellow Researchers, non-blog
-Denmark
Susana Tosca
T.L. Taylor
Espen Aarseth
Soeren Pold
Ida Engholm
Troels Degn Johansson
-Norway
Ragnhild Tronstad
-Sweden
Anna Gunder
Jenny Sunden
Mikael Jacobsson
-Finland
Aki Jarvinen
Markku Eskelinen
Raine Koskimaa



©Lisbeth Klastrup 2001-2007

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4.6.07
The role of Emotes in creating "worldness" 
Interesting discussion going on at Terra Nova: Structuration, Synthetic Worlds-Style: LOTRO and Emotes, with good independent commentary by Esther at Glod'n Epix. Do you need pre-scripted social emotes to help social group behaviour? Are emotes (also as visual animations) necessary to create the experiece of presence in a world? What happens when you dont have emotes available as social handles? All spawned by the apparent lack of greeting emotes (???) in the Lord of the Rings MMOG, that I have yet to test out myself.

Have to think more about it, but I believe emotes was initially invented to make up for the total lack of visual and corporeal clues in the first text-based virtual worlds. Present virtual worlds are explicitly graphic and all avatars have bodies others can see, so perhaps emotes are not as necessary as they once were, as long as players are provided with methods to express themselves with their bodies or to convey emotions. However, if you want to role-play in virtual worlds, I guess some form of emote system is still necessary to convey subtle nuances of thoughts and behaviours, that cannot be expressed in direct speak, prescripted animations, or player-performed visual behaviour? (fyi, by the latter I mean that you can use ordinary movements like running and jumping to also express emotional states by using them in a particular way, combination or context)


My Other Places
Death Stories project
Walgblog (DK)
DK forskerblogs (DK)
klast at del.icio.us
Site feed Link (Atom)
Klastrup family?

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Buy our book

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Conferences
ACE 2007
Mobile Media 2007
MobileCHI 07
Perth DAC 2007
DIGRA 2007
AOIR 8.0/2007

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My Ph.D. thesis website:
Towards a Poetics of Virtual Worlds


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Misc
I also used to host & work in a world called StoryMOO.