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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. February 2001 March 2001 April 2001 May 2001 June 2001 July 2001 August 2001 September 2001 October 2001 November 2001 December 2001 January 2002 February 2002 March 2002 April 2002 May 2002 June 2002 July 2002 August 2002 September 2002 October 2002 November 2002 January 2003 February 2003 March 2003 April 2003 May 2003 June 2003 July 2003 August 2003 September 2003 October 2003 November 2003 December 2003 January 2004 February 2004 March 2004 April 2004 May 2004 June 2004 July 2004 August 2004 September 2004 October 2004 November 2004 December 2004 January 2005 February 2005 March 2005 April 2005 May 2005 June 2005 July 2005 August 2005 September 2005 October 2005 November 2005 December 2005 January 2006 February 2006 March 2006 April 2006 May 2006 June 2006 July 2006 August 2006 September 2006 October 2006 November 2006 December 2006 January 2007 February 2007 March 2007 April 2007 May 2007 June 2007 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
22.11.06
Morning TV appearance about Second Life & 24timer
Today I appeared briefly on national morning tv, in the slot of TV 2 GoMorgen Danmark (if you have a pc and want to pay, you can even view the clip if you follow the link from the webpage ;)). I was there with two journalists from the newish free newspaper 24timer, to talk about Second Life, one of the largest, if not currently THE largest entertainment & soical world online (SL is NOT a MMOG in anyway, IMO).
What spawned the interview, is the fact that 24timer is about to open an editorial sanctuary inside Second Life, and is the first Danish business to actually set up house there (Innovation Lab, IBM and Computerworld were the first to make a group: "House of Horizons" but they havent created a physical dwelling in the world yet). 24timer's idea is to tell stories from Second Life in the print paper (apparently there are around 5000 Danish users of Second Life, so in terms of reader numbers it does make sense that this iniative is oriented towards readers of the print paper, not world users), and to make it possible for people in the world to read the print paper from the santuary and play around in the house as such . So far the experiment lasts for a week or so - and the journalists I spoke to seem pretty dedicated, so I will hang around to keep track, I think. They have also hired a "house artists" to build and decorate their place, so also as a design project it will be interesting to follow. The print version of 24timer today features the Second Life initiative on the frontpage, and they have also devoted an entire page inside the paper to the world (you can read the paper as pdf via the website). Progressive move, guys. There are a lot of potential in a world like Second Life, which as world is "famous" for letting users create their own objects and following keep the ownership of them, and it is interesting to see what online world reporting will turn out to be. However what I have seen so far has given me the impression that SL is a extremely commodified space, inhabited mainly by people who are in it for the Linden$. I hope that what the journalists can report from SL will prove me wrong...
Comments:
Maybe this is the time to act differently - as a SL n00b i got the first impression that it was as most parts of the Internet - about sex... It was a bit of a turn off to see it, but after spending a bit more time, I must agree that selling things is a big thing, and it made me wonder if an Create to give thought would survice in SL.
What if I because of the pure pleasure of creating (artists and such) where to create things, just to give it away - with the intent ofcause to get known and respected in both SL and IRL... Donations like used in the Open Source world would also be an approace... Any thoughts ?
Lisbeth sorry not to have seen your appearance in morgen-TV: I've largely abandoned traditional media formats.
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Regarding Second Life I agree that the larger part of the 2 million userbase is focused on commodities, having fun, clubbing, roleplaying Barbie and Ken or shooting it out - perhaps this is more a reflection of our real world priorities and aspirations than it is an inherent trait of the SL platform. If you dig deep enough you will find at least a few interesting experiments where groups try to organise virtual communities. A group which does so on the basis of democractic ideals is the socalled "Confederation of Democratic Simulators", which run two cities - Neufreistadt and Colonia Nova. If you get the chance do check them out. They're an interesting microcosm in the larger flux that is SL. Ref: http://forums.neufreistadt.info http://wiki.neufreistadt.info http://www.neufreistadt.info |
My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |