$BlogRSDURL$>
|
||
![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. February 2001 March 2001 April 2001 May 2001 June 2001 July 2001 August 2001 September 2001 October 2001 November 2001 December 2001 January 2002 February 2002 March 2002 April 2002 May 2002 June 2002 July 2002 August 2002 September 2002 October 2002 November 2002 January 2003 February 2003 March 2003 April 2003 May 2003 June 2003 July 2003 August 2003 September 2003 October 2003 November 2003 December 2003 January 2004 February 2004 March 2004 April 2004 May 2004 June 2004 July 2004 August 2004 September 2004 October 2004 November 2004 December 2004 January 2005 February 2005 March 2005 April 2005 May 2005 June 2005 July 2005 August 2005 September 2005 October 2005 November 2005 December 2005 January 2006 February 2006 March 2006 April 2006 May 2006 June 2006 July 2006 August 2006 September 2006 October 2006 November 2006 December 2006 January 2007 February 2007 March 2007 April 2007 May 2007 June 2007 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
19.8.06
Review of yet another Social Software Game
Name of Game: LinkedIn
Objective of game: You can go either for the single-player mode: to gather as many connections as you can, in the shortest time possible and reach the 100% network cap (state of progress helpfully depicted in the "network" stat-bar); or the multi-player mode: to gather more "people in my network" than your fellow players. Rule set: Positive response to "will you be my contact" mail prerequisite for the generation of 1 more network experience point. In order to avoid the spamming of too many innocent people, you can only contact people, whose email address you know or whom you went to work or school with. However, you can ask people in your LinkedIn network to "introduce" you to others, the easiest way to obtain their email addresses. Game strategy: you can either spam everybody you know with emails (game helps you do this) or wait for others to contact you (might be more successful in the long run, but somewhat slower). - You can also go for gathering bonuspoints (given for number of testimonals aka "endorsements"), by exchanging testimonals with people that are either a) your close friends or b) someone so afraid of being fired, dumped or flunked by you that they are willing to endorse you anytime, everywhere. -Workarounds: If you're running out of people to contact, and the "introduce" option is dried out, emails can of course also be obtained by surfing for people's adresses on the www or spamming people you know have the emails, you're missing. You can also invent affiliations to schools you never attended, or workplaces you never worked at, in order to obtain access to new people. This could be considered cheating. Gameplay: * clickable colourful buttons (ADD CONNECTIONS, GET INTRODUCED etc) * radio-buttons (crossing off people you had forgotten you knew at your previous workplaces or that you went to class with) * text-box input (coming up with creative excuses for why you want to get in touch with people that you a) see quite often anyway b) had a huge fight with the last time you saw them c) dont really want to talk to if you meet them in real life * searching through the address books of all your mail programmes (desperately looking for email addresses of new people to contact, so you can get your network statbar up to 100%) Number of Web 2.0 stars *** (3 out of 5): - stat (statistics) bar huge improvement, as allows immediate feedback on progress - the "you can only contact people whose email you know" feature provides new interesting obstacle, in that it prevents network maximisation from happening too fast - exchange of network connections should be possible in return for writing endorsements - gameplay somewhat limited, developers might consider synchroneous chat option in order to allow people to persuade other people to be their contacts on site
Comments:
LOL.
I once heard Jyri Engeström talk about "Social Objects" in social software - and how we need something to "gather" around in order to be social. On the blog it is the blogpost On Flickr og 23 it is the photo Om a wiki it is the document we are working on On MySpace it is the "profile" and the objects placed there On LinkedIn it is ? But now I know - it is the game :-)
Jup, at least I've been suspecting for some time that some of the social network sites if not intended as a game, ends up being a game. It was nice to think through the analogy to see what it yielded ;). Have you noticed how ridicously many "friends" people on Orkut have? That place at some point definitely turned into a rather crazy "gathering game"!
Post a Comment
|
My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |