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This is the research diary of researcher Lisbeth Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online worlds, games, interactive stories and internet oddities with you on the www.

I am currently on leave from the IT University of Copenhagen, and from aug. 2006 - aug. 2007 working as Associate Research Professor at the Center for Design Research Copenhagen, an independant center situated at the School of Architecture. During this year, I will be working on a book about the development of aesthetics, design and interaction on the WWW, together with colleague Ida Engholm.

My blog often reflects how busy I am in general, so posting may be pretty irregular, as well as my potential response to comments. But I read them!

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©Lisbeth Klastrup 2001-2007

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17.3.06
Post-Århus 
Update 25.03: Here was my slides from my guest lecture in Århus today. They were online for a week, but since what Im presenting is very much work in progress, they have been withdrawn.

After having talked, thought, and this week also having written, intensely about death in online worlds for a while, a lot of things are starting to fall into place -and everytime I give a talk, people/players in the audience give new input, feedback and suggestions which gives new perspectives to the work. It's really inspiring - so thanks to the Århus crowd (those of you who read this) for being a great audience!

Some quick notes:
Update 25.03: Today I learned that there is apparently "contract killer" guilds in WoW that you can hire to have somebody killed. Need to check that out (it is apparently only a rumour, but great story). And someone pointed out that (with WoW as example) "death" can also be punishment, as when players hunt other players all over the world to kill them. Have to see if I can find any players writing about that.
- And there is the concept of "corpse camping" to kill people on site when they respawn, that I havent looked into at all, but which still takes place, at least in some of the "old" worlds.
- Someone asked if you can beg for mercy and for not to be killed, when in pvp fight in WoW etc (apparently in WoW you do automatically fall to your knees just before you're killed, I just never noticed); it is only when duelling actually, and someone else asked, if it is in some way possible to die "with dignity". I guess not, if you're looking at what options the gamesystem provides, but I guess there must be some "last deaths" of players quitting the game outthere, that could count for that last dignified death? Have to look into that too.


Comments:
Hi...I was at your lecture in Aarhus...
Remember thats it is not in PVP that you fall to your knees and beg. Only in the ()more og less) friendly "DUEL"'s...the fight you can have with member of your own factions(Alliance or Horde)
Other than that...great lecture :-)
I enjoyed it a lot

/Sofie
 
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My Other Places
Death Stories project
Walgblog (DK)
DK forskerblogs (DK)
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Site feed Link (Atom)
Klastrup family?

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Buy our book

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Conferences
ACE 2007
Mobile Media 2007
MobileCHI 07
Perth DAC 2007
DIGRA 2007
AOIR 8.0/2007

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My Ph.D. thesis website:
Towards a Poetics of Virtual Worlds


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Misc
I also used to host & work in a world called StoryMOO.