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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. February 2001 March 2001 April 2001 May 2001 June 2001 July 2001 August 2001 September 2001 October 2001 November 2001 December 2001 January 2002 February 2002 March 2002 April 2002 May 2002 June 2002 July 2002 August 2002 September 2002 October 2002 November 2002 January 2003 February 2003 March 2003 April 2003 May 2003 June 2003 July 2003 August 2003 September 2003 October 2003 November 2003 December 2003 January 2004 February 2004 March 2004 April 2004 May 2004 June 2004 July 2004 August 2004 September 2004 October 2004 November 2004 December 2004 January 2005 February 2005 March 2005 April 2005 May 2005 June 2005 July 2005 August 2005 September 2005 October 2005 November 2005 December 2005 January 2006 February 2006 March 2006 April 2006 May 2006 June 2006 July 2006 August 2006 September 2006 October 2006 November 2006 December 2006 January 2007 February 2007 March 2007 April 2007 May 2007 June 2007 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
5.6.04
In-game drug addiction!
Following a brief note in Politiken (yes, I have had time to make up for several days of non-news reading today), hereby a link to the text-based online world Achaea , that has introduced a narcotic drug into their game. Gleam boosts certain of your skills for a while (like dexterity), but might also lead the drug-using character to be addicted to the drug or having serious withdrawal symptoms, or even dying from an overdose. Follow-ups: see this comment at Slashdot; a Wired article discussing Gleam and other drugs in other worlds (like Speed of the Serpent in A Tale of the Desert - you need to take an antidote to counteract the drug within a given time limit in order not to loose your character (this world has permadeath); a player discussion at MSN community for Achaea - and some interesting comments over at Terra Nova. [My personal interest in this is not so much the addiction discussion, but rather the way that this discussion of in-game drug use and its effects also help bring out people's views on death and bodily malfunction in the gameworld, and on the relation between game design choices and player strategies]
Comments:
Quite interesting stuff. Maybe I should log on to study the social behavior around the virtual drug-dealing and drug-using? It definately sound worth the while to me!
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Besides that, Morrorwind has substances that is banned illegal by the main authorities in the game. I did not try to take it (moonsugar) yet, but it might have negative effects like some of the other substances that are existing in the game. I know it is now quite the same as in Achaea, but thought I would mention it, since it seems like having been one of the steps toward creating a drug like Gleam. Tommy |
My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |