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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. February 2001 March 2001 April 2001 May 2001 June 2001 July 2001 August 2001 September 2001 October 2001 November 2001 December 2001 January 2002 February 2002 March 2002 April 2002 May 2002 June 2002 July 2002 August 2002 September 2002 October 2002 November 2002 January 2003 February 2003 March 2003 April 2003 May 2003 June 2003 July 2003 August 2003 September 2003 October 2003 November 2003 December 2003 January 2004 February 2004 March 2004 April 2004 May 2004 June 2004 July 2004 August 2004 September 2004 October 2004 November 2004 December 2004 January 2005 February 2005 March 2005 April 2005 May 2005 June 2005 July 2005 August 2005 September 2005 October 2005 November 2005 December 2005 January 2006 February 2006 March 2006 April 2006 May 2006 June 2006 July 2006 August 2006 September 2006 October 2006 November 2006 December 2006 January 2007 February 2007 March 2007 April 2007 May 2007 June 2007 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
13.6.03
Visionday: Games, Middleware and Simulations.
My purple poster and I went to the Visiondays seminar today and it was a rather interesting morning, where I got to hear presentations from The Three Serious Danish Game Developers: IO Interactive, ITE and Deadline. Both ITE and Deadline talked about using middleware (or parts of middleware) for their game developments and even if the focus here was on graphics middleware, it gave some interesting insights into the middleware products and the processes of using middleware in game production. Thomas Jacobsen of IO Interactive talked about physically-based simulations and even if I couldn't understand the algorithms, I could see it was cool :). It was interesting also, that he emphasised that as game producers you dont have to go for complete physical realism, but just for believability (Henry James, hear that?), i.e. if a character gets shot, the animation of the body being hit by the bullet must look somewhat natural, but it doesn't have to be an absolute simulation of "real death" (rather the opposite, I would actually surmise, if people being shot by Hitman died a too natural death, it would be too gory). Following in the morning break, I talked to a senior researcher at FORCE Technology which is a private institute which specialises in maritime simulations and have an awesome "sea simulator" where you can actually have cano races (or so I have been told by a friend who works there). Anyway, he pointed out at FORCE all their simulations of physic behaviours (water, wind, currents) needs to be minutely realistic in order not to enforce "negative learning" situations, where people learn something in the simulator, which they would never be able to do in real life..(go the website and check out the point "Realism" under Maritime Products and you will get the full explanation...).But apart from that, he didn't see the simulations they did as something completely incompatible with game simulations and I later learned at lunch that he was an eager PS2 player. Wonder what kind of games you could come up with, if you had that kind of simulator at hand? Lunch also provided me with the opportunity to listen in on a discussion of how it is to be a game developing compagny in Denmark and I learnt a little more aboutwhat kind of abilities and skills, Danish game developers are actually looking for in future employees. So in all in all, not a bad day, despite the fact that I didn't understanding approx 90% of the papers given. I really should take a course in algoritmic reading one day soon...well, *grin*, on the other hand, when you are the ONLY female researcher present in an all male conference, it is much easier to get people to talk to you, the value of that shouldn't be underestimated either.
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My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |