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This is the research diary of researcher Lisbeth Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online worlds, games, interactive stories and internet oddities with you on the www.

I am currently on leave from the IT University of Copenhagen, and from aug. 2006 - aug. 2007 working as Associate Research Professor at the Center for Design Research Copenhagen, an independant center situated at the School of Architecture. During this year, I will be working on a book about the development of aesthetics, design and interaction on the WWW, together with colleague Ida Engholm.

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8.10.02
Crossdisciplinary musings
I had an interesting lunch meeting today, with a media sociologist and a philosopher who are both writing a ph.d.project related to aesthetics. We discussed the history of communication models, recent interpretations of what aesthetics are, race games, redudancy and other wyrd stuff. I got a bunch of interesting litt links to check out:

Richard Shusterman has written an article on "Somaesthetics" trying to bring the sensory and bodily experiences of art into the understanding of aesthetics, emphasising "pleasure" in itself as something important. (Shusterman: Richard Shusterman "Somaesthetics: A Disciplinary Proposal" in Journal of Aesthetics and Art Criticism, Vol. 57, No 3, Summer 1999). See related interview here.
On the same lines a book by Thomas Demasio called "Descartes Error" should be worthwhile looking at.
It was Stuart Hall of the Birmingham school who wrote an article simply named "Encoding/decoding" (see good intro with models here)
McQuail and Windahl has written an article simply called "Communication Models" which is better than McQuails "Mass Communication Theory" if you want a brief introduction to the history of communication models.(McQuail, D. & Windahl, S. (1993). Communication Models for the Study of Mass Communications (2nd Ed.). New York: Longman)
And the piece in which Gardamer writes about art as symbol, game and celebration and also defines what it is to play (or game??) is called "Die Aktualitet des Schönen" or in the English translation "The Relevance of Beaty". It is available as a seperate book in the German Reclam series and can also be found in book 8 of his collected works. /note that one well-read philosopher can beat Google anytime!/

We also briefly discussed Turkle and the relationship between virtual experiences and the mapping of this onto real life. To which degree can you actually map what you learn through play onto real life? I dont think there is a direct relationship as Turkle seem to indicate: that if you are socially inapt, you will become socially succesfull in real life by "playing" someone else online and being socially succesful in the virtual world. However, I do think that practising social situations through play might make you less afraid of entering into social games in real life. It struck me that here a distinction between simulation and play comes in handy. You can "play" a flight simulator and actually learn to fly by doing this, because an exact mapping of real life rules onto the virtual scenario is possible. However, "playing" socially succesful in a game, is exactly just to "play" in the way kittens play without using their claws as a way of practising grown-up behaviour. Social interaction in a virtual world always takes place through the representation of real people in the form of an avatar and you cannot, for instance, be physically hurt by engaging in physical action with avatars. The point of social interaction in virtual worlds most often is NOT to adhere to real life rules (though, obviously, one definitely adhere to both the explicit game rules and implicit social rules of the specific game world) - mock killing and the easiness by which this is done is something you definitely cannnot and do not want to map onto real life and is a good example of how exact mapping real world to virtual world and back to real world is not possible.

An interesting fact also to pay attention to, as the philosopher pointed out, is that English is a real bad language to talk about reality in. You cannot find the distinction between "virkelighed" (the experience of reality) og "realiteter" (reality as that which is bound to "real" objects and perceptions) as you have in Danish or German - there is a much closer connection to the material aspects of "reality" in the English word "reality" than in the words "virkelighed" or "wirklichheit". Neither does one in English have a distinction between "erfaring" (experience as in learnt or lived experience) and "oplevelse" (as that you experience here and now). That these distinctions do not inherently exist in the English language but needs to be explained by adjectives and definitions is a huge problem when you are dealing with a subject matter where these distinctions matter. As they do to me. So they should be properly defined (as well...)


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Death Stories project
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Site feed Link (Atom)
Klastrup family?

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Buy our book

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Conferences
ACE 2007
Mobile Media 2007
MobileCHI 07
Perth DAC 2007
DIGRA 2007
AOIR 8.0/2007

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My Ph.D. thesis website:
Towards a Poetics of Virtual Worlds


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Misc
I also used to host & work in a world called StoryMOO.