$BlogRSDURL$>
![]() |
||
![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. February 2001 March 2001 April 2001 May 2001 June 2001 July 2001 August 2001 September 2001 October 2001 November 2001 December 2001 January 2002 February 2002 March 2002 April 2002 May 2002 June 2002 July 2002 August 2002 September 2002 October 2002 November 2002 January 2003 February 2003 March 2003 April 2003 May 2003 June 2003 July 2003 August 2003 September 2003 October 2003 November 2003 December 2003 January 2004 February 2004 March 2004 April 2004 May 2004 June 2004 July 2004 August 2004 September 2004 October 2004 November 2004 December 2004 January 2005 February 2005 March 2005 April 2005 May 2005 June 2005 July 2005 August 2005 September 2005 October 2005 November 2005 December 2005 January 2006 February 2006 March 2006 April 2006 May 2006 June 2006 July 2006 August 2006 September 2006 October 2006 November 2006 December 2006 January 2007 February 2007 March 2007 April 2007 May 2007 June 2007 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
18.2.02
I know, I know. I should have read this article by Greg Costikyan long time ago. Useful. Quote (to go in my interaction definition catalogue):
"Decision Making. I offer this tem in an effort to destroy the inane, and overhyped, word "interactive". The future we are told, will be interactive. You might as well say, "The future will be fnurglewitz." It would be about as enlightening. Definitely, in a broad sense, all interaction is about making decisions, or choices. (what is the difference here, I wonder, btw decision and choice?). Here it seems, decision making is closely related to the wish for a certain effect ("If I go though this door, I might complete this level" - "if I move this piece, I will make space for that piece" etc). But still there are "forms of interaction" (for lack of better phrasing) like social interaction, where decision-making is not very important or concrete effects are not pertinent. Though it involves decision making ("what to say now?"), rather, social interaction is about creating an impression, maintaining dialogue until you either know what you need to know or have the excuse to get away from conversation (so you also make a decision on when to stop social interaction....sometimes. We all know people who are very good at forcing you to stay in conversation with them, though you would rather not. But social norms prevent you from actually following up on your decision to leave the scene.). That is, social interaction is a performative act, whose final effect or outcome does not solely rest on the conscious choices you make but on a whole conglomerate of other factors which effects the situation during which the social interaction takes place: the objectives of those you interact with, the non-verbal language you use, the institutional context, the concrete setting of the performance etc. So if you are in a game with multiple users, perhaps it is not all about decision making, but also about "interaction" after all. That is, if you reserve interaction to be used only in connection with the word social. So far Im heavily in need of a terminology which could replace "social interaction", but I havent found it yet so till then I will stick to using the word interaction in this connection. Hmmh, this line of thought might be very foggy, but Im still grappling with these issues, ideas. How does one define what goes on in a virtual world, when I think what "happens" is neither a game, nor a story??
Comments:
Post a Comment
|
My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |