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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. February 2001 March 2001 April 2001 May 2001 June 2001 July 2001 August 2001 September 2001 October 2001 November 2001 December 2001 January 2002 February 2002 March 2002 April 2002 May 2002 June 2002 July 2002 August 2002 September 2002 October 2002 November 2002 January 2003 February 2003 March 2003 April 2003 May 2003 June 2003 July 2003 August 2003 September 2003 October 2003 November 2003 December 2003 January 2004 February 2004 March 2004 April 2004 May 2004 June 2004 July 2004 August 2004 September 2004 October 2004 November 2004 December 2004 January 2005 February 2005 March 2005 April 2005 May 2005 June 2005 July 2005 August 2005 September 2005 October 2005 November 2005 December 2005 January 2006 February 2006 March 2006 April 2006 May 2006 June 2006 July 2006 August 2006 September 2006 October 2006 November 2006 December 2006 January 2007 February 2007 March 2007 April 2007 May 2007 June 2007 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
3.9.01
The Interactive Fallacy...By way of Hypertext Kitchen (an indispensable news site for all things related to hypertext fiction, digital literature etc), I found my way to a page advertising BBC's "first interactive drama" - The Wheel of Fortune. I tried the sneak preview and it turns out that the "interactivity" consists of letting me choose between listening to 3 different characters when and only when a speaker announces "Bet now!". This reminds me of those who calls forking path narratives "interactive fictions", when all the interaction actually consists of a choice between a few options, leading you down various "pre-recorded" paths. A much more fitting description would be "Multiple choice narratives", but somehow that doesn't ring as well when you're trying to sell your product;). "Interactive" or "interaction" is such an ideologically loaded word that it rarely makes sense to use just as is; and I have found that theoretical writers dealing with it (myself included), always end up having to qualify the interaction by the use of adjectives that can distinguish types of interaction from each other, like "highly interactive" or "true interaction" etc, adjectives which again is often grounded in a "highly" normative view of what interaction is and should be. OK, so here is my normative description of what something "truly interactive" is: it is a piece of work (art, programme etc) which makes possible a continous feedback loop. If you as a reader/user gives a certain input, the object/programme will adjust what follows according to your individual choice and that which follows will again allow you to choose and your choice makes the programme adjust its output again etc ad infinitum. I guess the ideal version of this is actually a real-life dialogue between 2 speakers of a natural language, and of course, once a machine is involved you cannot get the perfectly individually fitted "text" out of the interaction. However, you should be able to get a text that is "yours" only and configured in a way no other reader will experience. That is interactivity for me and according to this normative definition, BBC is Not putting on an interactive drama and never will be as long as they are working with prerecorded material and allowing their listeners nothing else but choosing a, b or c...
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My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |