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Bloghome at www.klastrup.dk

This is the research diary of researcher Lisbeth Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online worlds, games, interactive stories and internet oddities with you on the www.

I am currently on leave from the IT University of Copenhagen, and from aug. 2006 - aug. 2007 working as Associate Research Professor at the Center for Design Research Copenhagen, an independant center situated at the School of Architecture. During this year, I will be working on a book about the development of aesthetics, design and interaction on the WWW, together with colleague Ida Engholm.

My blog often reflects how busy I am in general, so posting may be pretty irregular, as well as my potential response to comments. But I read them!

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©Lisbeth Klastrup 2001-2007

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3.9.01
The Interactive Fallacy...By way of Hypertext Kitchen (an indispensable news site for all things related to hypertext fiction, digital literature etc), I found my way to a page advertising BBC's "first interactive drama" - The Wheel of Fortune. I tried the sneak preview and it turns out that the "interactivity" consists of letting me choose between listening to 3 different characters when and only when a speaker announces "Bet now!". This reminds me of those who calls forking path narratives "interactive fictions", when all the interaction actually consists of a choice between a few options, leading you down various "pre-recorded" paths. A much more fitting description would be "Multiple choice narratives", but somehow that doesn't ring as well when you're trying to sell your product;). "Interactive" or "interaction" is such an ideologically loaded word that it rarely makes sense to use just as is; and I have found that theoretical writers dealing with it (myself included), always end up having to qualify the interaction by the use of adjectives that can distinguish types of interaction from each other, like "highly interactive" or "true interaction" etc, adjectives which again is often grounded in a "highly" normative view of what interaction is and should be. OK, so here is my normative description of what something "truly interactive" is: it is a piece of work (art, programme etc) which makes possible a continous feedback loop. If you as a reader/user gives a certain input, the object/programme will adjust what follows according to your individual choice and that which follows will again allow you to choose and your choice makes the programme adjust its output again etc ad infinitum. I guess the ideal version of this is actually a real-life dialogue between 2 speakers of a natural language, and of course, once a machine is involved you cannot get the perfectly individually fitted "text" out of the interaction. However, you should be able to get a text that is "yours" only and configured in a way no other reader will experience. That is interactivity for me and according to this normative definition, BBC is Not putting on an interactive drama and never will be as long as they are working with prerecorded material and allowing their listeners nothing else but choosing a, b or c...


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My Other Places
Death Stories project
Walgblog (DK)
DK forskerblogs (DK)
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Site feed Link (Atom)
Klastrup family?

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Buy our book

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Conferences
ACE 2007
Mobile Media 2007
MobileCHI 07
Perth DAC 2007
DIGRA 2007
AOIR 8.0/2007

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My Ph.D. thesis website:
Towards a Poetics of Virtual Worlds


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Misc
I also used to host & work in a world called StoryMOO.