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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. February 2001 March 2001 April 2001 May 2001 June 2001 July 2001 August 2001 September 2001 October 2001 November 2001 December 2001 January 2002 February 2002 March 2002 April 2002 May 2002 June 2002 July 2002 August 2002 September 2002 October 2002 November 2002 January 2003 February 2003 March 2003 April 2003 May 2003 June 2003 July 2003 August 2003 September 2003 October 2003 November 2003 December 2003 January 2004 February 2004 March 2004 April 2004 May 2004 June 2004 July 2004 August 2004 September 2004 October 2004 November 2004 December 2004 January 2005 February 2005 March 2005 April 2005 May 2005 June 2005 July 2005 August 2005 September 2005 October 2005 November 2005 December 2005 January 2006 February 2006 March 2006 April 2006 May 2006 June 2006 July 2006 August 2006 September 2006 October 2006 November 2006 December 2006 January 2007 February 2007 March 2007 April 2007 May 2007 June 2007 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
28.9.01
26.9.01
Ever wondered how to copy a slide with inbuilt animation to another powerpoint presentation? Because it doesn't work if you go the "regular" way and use the "insert slide..." option from the menu bar. No, what you have to do, is to open both presentations, and then copy and paste between the slide sorter views. Et voila! Thank God for the web, when the help files as usual doesn't work. (I'm currently preparing a powerpoint presentation for a lecture tomorrow on online textuality, a part of Gitte Stald's course on computergames).
Yesterday I was interviewed about my research, and the article which came out of it, is now online at Computerworld.dk . (in Danish).
25.9.01
24.9.01
Is That a Game in Your Pocket, Or Are You Just Happy to See Me. This and other articles on Gamasutras mobile game resource site.
I have just finished reading Katie Hafner's The Well: A Story of Love, Death & Real Life in the Seminal Online Community. More journalistic than academic, it nevertheless provides an interesting insight in the rise and fall of an online community. It seems like people do not like too many changes and prefer familiar old-fashioned technology to new, for instance. Also, when the Well was bought by people who were in it for money more than idealism, the society lost momentum. - The story of love and death is mainly that of long time member Tom Mandel who ended up dying of cancer, but posting till the last moment about his illness and feelings. Shortly before his death, he was married to a woman he got to know via The Well and whom he had previously being verbally abusing in the Well community because she had withdrawn from him. Strong feelings tie people to these places and stories unfold, even if people are not masquerading as someone else than themselves.
21.9.01
I guess, this is old knowledge. But I still wonder why some theorists who are trying to place themselves in the theoretical avantgarde have to describe all contemporary developments as post-?
19.9.01
SWITCH, online mag examining relation between art and technology, posted by San Jose University, has had a special issue on Games in 1999 (i think). Most consequent layout for this kind of stuff, I have ever seen, though not sure it works that well from user-perspective. Includes an "essay" on game patches as hacker art (sic!) CrackingtheMaze with funky examples of game patches, like female skins for Quake figures....
18.9.01
A petition for peace and justice, urging President Bush to put these before revenge. Goal is 1 million digital signatures, I was approx no 118.000. I have signed likewise e-mail petitions before and always wondered how they kept track of signatures. This is run from a central site and seems pretty organised. I hope that more than 1 mill signatures will actually have an effect somewhere in the US government.
Report from The Pew Research center on "How Americans Used the Internet After the Terror Attack", interesting in that I think it also reflects how other nationalities with easy access to the internet have used the net during the last week. We use it as a useful supplement, we use it as a source of comfort and a place to share, and way of checking up on people (e-mail, instant msgs). But not as our main source of information, yet.
16.9.01
@skepost (mail from Aske) is a email epic which has been going on in Politiken for quite some time (I think min. half a year??, I've been reading it each sunday for ages, it seems). It consists of mails to and from Aske and his friends, usually one episode contains 3-5 mails. It is a brilliant series, I love it for its ironic, but loving rendering of what goes on inside the head of your averagely confused thirtysomething male Danish single - it's a bit like a Danish version of a Nick Hornsby novel or perhaps a male version of Bridget Jones, only Aske is more concerned about footballmatch results than his own weight.It is written on a week to week basis by a non-disclosed Danish writer (wonder which gender he/she is?). So, comminting on recent events, one of this Sunday's mails goes to Aske's friend HC, who lives in New York, to check whether he is OK. Which he is, of course; after all it is pretty easy to rescue a fictive person, could but life be as easy to manipulate as fiction, sometimes...And talking of New York, the title of the episode Sunday Sept 3 was "Terror in New York", and chronicles Aske's brief visit to New York to find ex-girlfriend. A bit spooky....
Finally, Politiken has put some of the episodes online (but been terribly sloppy about the look, they could have done more to make it look like real emails) - look here and meet Aske. 13.9.01
Laure Guvak, american researcher, writes this as part of a comment on the role of the Internet during and following Tuesday's events, in the Association of Internet Researchers mailinglist:
The Internet is also a site where misinformation can and does flourish and where, often, emotions run high. We must be careful not to let the speedy nature of Internet communication lead us to rumor-spreading or anger against entire groups of people. We should use the Internet at this time as a place for community and debate and not for hatred. I could not agree more. I read the Danish posts on the discussion thread in Politiken re the US events and there is such hatred and racism expressed in many of them that I chill. Everything can be said, everything can be thought, and amidst storms of wild words, reason and reflection seem to be lost easily. 12.9.01
Eyewitness account from the bombing of Dresden. And some statistics:
"Casualties: by 10th March, 1945, 18,375 dead, 2,212 seriously injured, and 13,918 slightly injured had been registered, with 350,000 homeless and permanently evacuated." The total death-roll, "primarily women and children," was expected to reach 25,000; fewer than a hundred of the dead were servicemen. Of the dead recovered by then, 6,865 had been cremated in one of the city squares. A total of 35,000 people were listed as "missing"." Perhaps we should be thankful that CNN and digital cameras did not exist then. Nothing can justify what happened in New York, and it does seem like an act of pure evil. But let us not forget history. There is no definite good guys and bad guys in the game of world politics. 9.9.01
Web choreography - Danish site Dansens hus has moved dance into the realm of the www. In a little piece called Tears of Joy (Glædestårer), you can choose between 5 small pieces of dance&music and through your choices make your own choreography. The music is beautiful, so is the dancing, transition between clips could be faster, but in general it's oddly mesmerising.
8.9.01
Truly, you can find everything on the internet. By way of Dummert.dk, the first Danish blogg in Danish, I have read, I came upon the Death Test . I have 45 years to live still, according to them. Well, then I guess I still stand a chance of becoming the first Danish female professor in Digital Aesthetics and Communication ;)...
And timing is perfect, Jill and Torill are writing about hypertext and cybertext. I'm preparing a talk for my department on this subject this Monday, trying to read up on some of the papers presented at Hypertext '01 and thinking about hypertext and cybertext too. I think, that one of the things this conference made me realise/remember, is that the www is just one, and perhaps in certain ways, a bad one version of a hypertextual system. There is still a lot you can do within this "genre", in fiction as well as systems development. It is not, as Nick Montfort claimed, Markku Eskelinen said that "hypertext is dead", rather it seems to me that theoretically it has become less salient in the consciousness of some of us. This does not mean that there is not still a lot to be said about it - I am glad there are people which do. 7.9.01
5.9.01
The Proppian Fairy Tale Generator by way of Squish blogg.
And have I ever linked to Marvin, the depressed browser - in memoriam Douglas Adams? He tells a kind of story too.... 3.9.01
There is now a group within OASIS founded with the intention of developing the HumanML, human markup language. They want to:
"develop and promote a specification for conveying human characteristics through XML. The Human Markup Language (HumanML) will embed contextual human characteristics (cultural, social, kinesic, psychological and intentional features) within information." Well, I guess their intentions are good, but how the f*** are they going to do that? - Wonder if it will be a further development of this initiative?
The Interactive Fallacy...By way of Hypertext Kitchen (an indispensable news site for all things related to hypertext fiction, digital literature etc), I found my way to a page advertising BBC's "first interactive drama" - The Wheel of Fortune. I tried the sneak preview and it turns out that the "interactivity" consists of letting me choose between listening to 3 different characters when and only when a speaker announces "Bet now!". This reminds me of those who calls forking path narratives "interactive fictions", when all the interaction actually consists of a choice between a few options, leading you down various "pre-recorded" paths. A much more fitting description would be "Multiple choice narratives", but somehow that doesn't ring as well when you're trying to sell your product;). "Interactive" or "interaction" is such an ideologically loaded word that it rarely makes sense to use just as is; and I have found that theoretical writers dealing with it (myself included), always end up having to qualify the interaction by the use of adjectives that can distinguish types of interaction from each other, like "highly interactive" or "true interaction" etc, adjectives which again is often grounded in a "highly" normative view of what interaction is and should be. OK, so here is my normative description of what something "truly interactive" is: it is a piece of work (art, programme etc) which makes possible a continous feedback loop. If you as a reader/user gives a certain input, the object/programme will adjust what follows according to your individual choice and that which follows will again allow you to choose and your choice makes the programme adjust its output again etc ad infinitum. I guess the ideal version of this is actually a real-life dialogue between 2 speakers of a natural language, and of course, once a machine is involved you cannot get the perfectly individually fitted "text" out of the interaction. However, you should be able to get a text that is "yours" only and configured in a way no other reader will experience. That is interactivity for me and according to this normative definition, BBC is Not putting on an interactive drama and never will be as long as they are working with prerecorded material and allowing their listeners nothing else but choosing a, b or c...
1.9.01
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My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |