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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. February 2001 March 2001 April 2001 May 2001 June 2001 July 2001 August 2001 September 2001 October 2001 November 2001 December 2001 January 2002 February 2002 March 2002 April 2002 May 2002 June 2002 July 2002 August 2002 September 2002 October 2002 November 2002 January 2003 February 2003 March 2003 April 2003 May 2003 June 2003 July 2003 August 2003 September 2003 October 2003 November 2003 December 2003 January 2004 February 2004 March 2004 April 2004 May 2004 June 2004 July 2004 August 2004 September 2004 October 2004 November 2004 December 2004 January 2005 February 2005 March 2005 April 2005 May 2005 June 2005 July 2005 August 2005 September 2005 October 2005 November 2005 December 2005 January 2006 February 2006 March 2006 April 2006 May 2006 June 2006 July 2006 August 2006 September 2006 October 2006 November 2006 December 2006 January 2007 February 2007 March 2007 April 2007 May 2007 June 2007 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
17.6.07
Testing shift
About to change to wordpress - will importing files work? It requires that I change from ftp-publishing to blogger-publishing, let's see what happens?!
15.6.07
25 perspectives on social networking (sites)
Malene Larsen is a Danish Ph.D. student doing an interesting Ph.d. on "Understanding Social Networking - On Young People’s Use of Social Networking Sites and Online Identity Construction", looking at, for instance, the hugely popular Danish website Arto.
Malene has been blogging (in English) since she started her project in January (thumbs up for that) and has just posted on the variety of perspectives on social networking (software?) and youth, she has come across. A good overview - also to present to students (I'm teaching a course in Digital Culture this fall, very suitable for that for instance). 14.6.07
"Second Lives" - a virtual world travel bio guide thing
I discovered yesterday that a new book called Second Lives by writer Tim Guest has just hit the off - and online bookstores. It looks like it includes several stories about the "RL" author's adventures in various virtual worlds, incl. interviews with other inhabitants. It's difficult to get a grip of what it is "really" about, but it looks like it's more an essayistic piece of writing and not very academic. But as a piece of virtual gonzo journalism, it might be interesting in itself.
I havent been able to find a proper summary, but here is the review of the book in the Guardian. And the review on the SecondLifeInsider Blog. I'd like to note that it is not the first book of this kind: Katie Hafner has written an interesting piece of journalism/research on the life and development of the Well in The Well -A Story of Love, Death, and Real Life in the Seminal Online Community ; and Julian Dibbell has told us about his adventures in My Tiny Life (primarily about LambdaMOO). And there are probably more stories out there that I dont know of. Update: heh, it turns out that the WoW-guild of which Im a currently passive member is also featured briefly in the Second Lives book. Esther, who has already read the book, notes that on page 329 Guest mentions a "cultural symposia" of academics in WoW: that's actually from a guild meeting which included a lecture by one of us - there is also a screenshot of it! 6.6.07
Danish Youth spends more time online than in front of the TV
- according to a survey made by the Danish media company PHD, and described in the Danish newspaper Børsen today. The survey (number of respondents unknown) showed that Danish youth (age 12-20) as of 2006 spends 108 minutes online a day and only 96 minutes in front of the tv. So the web "wins" marginally, but nevertheless an interesting finding. However, as the Head of Research at DR (the national broadcast company in Denmark) points out in the Børsten article, youth spends quite a lot of time online having "tv-experiences", such as watching fun videoclips on youtube (and on the DR website?). So, as I see it, if "tv" as a concept is about format and specific forms of content (visual, moving pictures, up close and personal), perhaps it is more a question of shifting transmission channels (to Joost for instance), not replacing the media experience itself?
Of course, I would have liked to link directly to further information about the survey (wouldnt it be great to known how many of the young people surveyed play WoW or maintain a Myspace or Arto profile?), but nothing is to be found on the website of the PHD company, at which the latest news item is from early February. And have you every tried googling the word "phd" in connection with the word "survey" (also in Danish)? And of all things, why have they chosen to call their "newsletter" "Wired" and hosting it on an extremely slow server?!!! Im not sure PHD's own webcommunication strategy works very well... Labels: "PHD mediebureau", mediahabits, webuse, youth 4.6.07
The role of Emotes in creating "worldness"
Interesting discussion going on at Terra Nova: Structuration, Synthetic Worlds-Style: LOTRO and Emotes, with good independent commentary by Esther at Glod'n Epix. Do you need pre-scripted social emotes to help social group behaviour? Are emotes (also as visual animations) necessary to create the experiece of presence in a world? What happens when you dont have emotes available as social handles? All spawned by the apparent lack of greeting emotes (???) in the Lord of the Rings MMOG, that I have yet to test out myself.
Have to think more about it, but I believe emotes was initially invented to make up for the total lack of visual and corporeal clues in the first text-based virtual worlds. Present virtual worlds are explicitly graphic and all avatars have bodies others can see, so perhaps emotes are not as necessary as they once were, as long as players are provided with methods to express themselves with their bodies or to convey emotions. However, if you want to role-play in virtual worlds, I guess some form of emote system is still necessary to convey subtle nuances of thoughts and behaviours, that cannot be expressed in direct speak, prescripted animations, or player-performed visual behaviour? (fyi, by the latter I mean that you can use ordinary movements like running and jumping to also express emotional states by using them in a particular way, combination or context) Synne - digital portrait art
Today, I went to Hillerød to see the exhibition of the works selected for viewing out of the several hundred portraits submitted to the First Nordic Portrait Competition that ran last year. It was engaging to experience the variety of suggestions of what a moderne (self) portrait can look like. One of the works that also by virtue of its digital format really captivated me, was the little piece: Synne which is also available online [just click the link and you go straight to it, it's in Norwegian though]. "Synne" consists of an interactive Flash-piece, small snippets of conversations through digital media (messenger, sms, email) between two people, Synne and Jone, that you click through. "What's so interesting about that?", you think in the beginning, but it turns out towards the end (sorry bout the spoiler) that Synne died shortly after the last message. So suddenly it is also snippets of the last months of someone's life, you've been looking at. It's oddly moving, and thought-provoking, that we are now also able to store so many pieces of the people we love and care about, through digital media. If we want to - and if we think about it in due time...
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My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |