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![]() This is the research diary of researcher Lisbeth
Klastrup, since february 2001 sharing her thoughts on life, universe, persistent online
worlds, games, interactive stories and internet oddities with you on the www. February 2001 March 2001 April 2001 May 2001 June 2001 July 2001 August 2001 September 2001 October 2001 November 2001 December 2001 January 2002 February 2002 March 2002 April 2002 May 2002 June 2002 July 2002 August 2002 September 2002 October 2002 November 2002 January 2003 February 2003 March 2003 April 2003 May 2003 June 2003 July 2003 August 2003 September 2003 October 2003 November 2003 December 2003 January 2004 February 2004 March 2004 April 2004 May 2004 June 2004 July 2004 August 2004 September 2004 October 2004 November 2004 December 2004 January 2005 February 2005 March 2005 April 2005 May 2005 June 2005 July 2005 August 2005 September 2005 October 2005 November 2005 December 2005 January 2006 February 2006 March 2006 April 2006 May 2006 June 2006 July 2006 August 2006 September 2006 October 2006 November 2006 December 2006 January 2007 February 2007 March 2007 April 2007 May 2007 June 2007 Fellow research bloggers -Denmark Jesper Juul Gonzalo Frasca Martin Sønderlev Christensen Jonas Heide Smith Miguel Sicart Mads Bødker ITU blogs -Norway Jill Walker Torill Mortensen Hilde Corneliussen Anders Fagerjord -The World Terra Nova (misc, joint) GrandTextAuto (US, joint) Mirjam Paalosari-Eladhari (SE) Jane McGonigal (US) Patrik Svensson (SE) Elin Sjursen (NO) Adrian Miles' Vog blog (AUSTR.) Other Related Blogs Mediehack Hovedet på Bloggen Bookish Tempus Tommy Flickwerk Jacob Bøtter Corporate Blogging Fellow Researchers, non-blog -Denmark Susana Tosca T.L. Taylor Espen Aarseth Soeren Pold Ida Engholm Troels Degn Johansson -Norway Ragnhild Tronstad -Sweden Anna Gunder Jenny Sunden Mikael Jacobsson -Finland Aki Jarvinen Markku Eskelinen Raine Koskimaa
©Lisbeth Klastrup 2001-2007 |
30.3.06
What happened to Gary A Fine?
Tonight at the opening reception of Playing Roles, a participant asked me if I knew what has become of Gary Allan Fine, the sociologist who wrote the seminal book (to rolepaying researchers) Shared Fantasy. According to Google, he is currently a professor of sociology at Northwestern University, on leave, but before that engaged in the study of (amongst a lot of other things, his book production rate leaves me completely in awe) - the reputation of Adolf Hitler...He seems to have left rp-game studies completely?
28.3.06
List of fictional universes
Oh, look, a nice categorisedList of fictional universes at Wikipedia. A little treasure for my worldness research.
Playing Roles in Finland for a few days
Tomorrow Im off for the Playing Roles seminar in Finland. My role is to the expert commentator (intimidating - to be an expert..), so basically I get to think about and comment on a lot of great papers, without having to present anything, a fine role to be cast in.
Im basically busy with a lot of work-related and not so related stuff at the moment, hence the low posting frequency, days seem packed from early morning to late evening. I cant remember the last time when I so looked forward to the easter holidays...! Liveblogging from Rune Klevjers talk at ITU
Rune is visiting the Center for Games Research today, and I got the impression he would almost feel
neglected if someone didnt liveblog his talk in the good style of all the blogging Scandinavians ;). So, as the wireless in Auditorium 2 works, here goes: Rune Klevjer on The Role of the Avatar. Rune is presenting some of his ph.d. work. A framework for analysis. He is doing research on single-player games, containing the avatarial camera (the navigable camera representing the avatar's pov). What is the speciality of this kind of game interface? - compared to other comp games - compared to mimetic games with avatar relations (lego) and board games (monopoly) - compared to films - VR industrial and art Also related to a more general poetics of fiction and simulation, and embodiment from a phenomenological perspective The principle of the avatar Avatar is a principle of mimetic play... Note on the environment of play: computer-simulated environments integrate the rules of play, the computer takes us from the rules of the realm of instructions to the realm of regularities, the emphasis on the objects we play with is strengthened, we think of them as specific things, not just tokens, and we interact with them as such cybernetic realism: the set-up of the mediated computer environment as if we could "really" interact with the world and the objects in it, in an unmediated way (in boardgames, "we" are the simulators, whereas in games, the machine simulates for us, we dont have to relate to the instructions as all). Virtual embodiment Mediates agency in real time (and the camera can only go where the body goes, follows its movements) Mediates subjectivity (who is acting here, mediates your acting self, you cannot break the rules, but have to follow the system's requirements for, for instance, "realistic" movement in space) avatar both inhabits the enviroment and exposed to the environment (i.e. threat of also being ejected from the enviroment, as is in avatar death), it matters what happens to it (compared to what happens to an instrumental tool) He shows clips from an experimental game where avatar movement is a bit "fucked up" (they "skate" around on the floors), we immediately focus on this "shrewd" form of movement rather than the "message" of the game, because avatar embodiment means so much to us. The avatarial camera A historical development from frame to motion simulator Camera basic mediator of perception and action (more than traditional camera experience) Loosing the miniature/microworld - towards a new imperative of realism? (writers on this perspective: Erkki Huhtamo, Martti Lahti, David Bordwell, CHaim Gingold, David Sudnow) The imperative of believable embodiment the imperative of concretisation (not a physical realism, but solidity f.i.) the integrity of the gameworld (player needs to feel that the world is in charge) Cinematic realism is about increasing the realism of the matemathical principle of the avatars movement (a very well-behaved ragdoll!) The nunchacu setup Avatarial camera (subjective avatar) Avatarial object (objective avatar) Avatarial humanoid (link to the storyworld) Avatarial camera: cinematic embodiment (plane projection, fictional screen, machinic embodiment) Avatarial integrity is relative full control of camera = full control of body If you want dramatic approach to experience, you cant have disembodied camera (no release), cutscenes disallows a space of negotiation (also of bodily movement??) Now he is talking more specifically about the FPS, but laptop low on battery so will post now. Lots of interesting food for thought here, it is nice to see how much he also works with the concept of world. Im wondering whether he has thought more about the type of embodiment in relation to our identification with the avatar? 17.3.06
Post-Århus
Update 25.03: Here was my slides from my guest lecture in Århus today. They were online for a week, but since what Im presenting is very much work in progress, they have been withdrawn.
After having talked, thought, and this week also having written, intensely about death in online worlds for a while, a lot of things are starting to fall into place -and everytime I give a talk, people/players in the audience give new input, feedback and suggestions which gives new perspectives to the work. It's really inspiring - so thanks to the Århus crowd (those of you who read this) for being a great audience! Some quick notes: Update 25.03: Today I learned that there is apparently "contract killer" guilds in WoW that you can hire to have somebody killed. Need to check that out (it is apparently only a rumour, but great story). And someone pointed out that (with WoW as example) "death" can also be punishment, as when players hunt other players all over the world to kill them. Have to see if I can find any players writing about that. - And there is the concept of "corpse camping" to kill people on site when they respawn, that I havent looked into at all, but which still takes place, at least in some of the "old" worlds. - Someone asked if you can beg for mercy and for not to be killed, when in pvp fight in WoW etc (apparently in WoW you do automatically fall to your knees just before you're killed, I just never noticed); it is only when duelling actually, and someone else asked, if it is in some way possible to die "with dignity". I guess not, if you're looking at what options the gamesystem provides, but I guess there must be some "last deaths" of players quitting the game outthere, that could count for that last dignified death? Have to look into that too. 16.3.06
Nationwide Professor rating.de
I thought that the internal course and teacher evaluation at ITU is tough enough as it is. Well, I just came across MeinProf.de, an apparently nation-wide German site where university students can rate their teachers ("professors") as a guide for other students. In the right side menu, you can see the current "Top-professors" with the highest ratings in average. From the point of view of students, a brilliant idea. From the point of vies of a socalled "professor", just a wee bit intimidating...
15.3.06
D...day
As we say in Danish, I'm deadtired (dødtræt). Been writing about death in online worlds for almost 24 hours on/off (got a few hours of sleep, and attended a couple of meetings in between). Finally had enough in writing to submit for conference. It is nice to have some of all my thoughts on this subject in writing.
Will sleep now. Then tomorrow, a bit more "death studies" as preperation for my guest lecture on...death..in Århus on Friday. But then Im done with the subject for this term ;), at least in public! 14.3.06
Nabaztag , the communicative rabbit I didnt know I wanted
I just got a mail from an online gadget shop, telling me to check out their Communicative Rabbit on sale. It turns out that Nabaztag is a rabbit living off your wifi, and through that informs you of incoming emails, sms', mp3s, weather reports and what have we. It has multiple colours to shift between (so you can set it up to glow pink when your boss sends you emails?!), and it can wriggle its ears, following the movements of another rabbit being manipulated elsewhere, if they are hooked up. It speaks with different voices, on the website you can type in natural language sentences in French or English and check them out. And believe me, you can make the rabbit say anything ;).
What I always knew, I never needed. But if you know of any who has bought and tested Nabaztag, I'd love to hear about it... 10.3.06
Comment recursion
Distantsun.blogspot.com was previously owned by a Danish blogger (that I still read elsewhere). The site has been taken over by someone else, who has only posted one post. Nevertheless, this post (announcing that the site will be used as a photoblog) has 42 comments, that of course intrigued me. Looking at them, it seems like most are more or less clumsy attempts of sneaking in a link to a commercial product. Since I never get this kind of spam myself, I didnt really know they existed and in this case, the "flattering you and oh, by the way, I'll throw in a link to my website" comments are quite fun, because they are praising this blog, which in reality doesnt exist. Well, perhaps it is because it is friday, I find the subtle irony of this funny! Distant Sun Comment Spam Ironies
9.3.06
It had to happen: The Blooker Price
What happens when blogs turn into books? Well, now it seems that the blog authors turned print authors can participate in a "literary competition". Here goes: BBC on the Blooker Price
8.3.06
International Women's Day.
![]() Me and the rest of ITU's then research management plus members of ITU's foresight panel, summer 2005. Blog paper and artist blog
Danah Boyd and Judith Donath: Public Displays of Connection">. It's been around for a little while, sadly I didnt come across it before today. Im trying to catch up on the entire social network, social ties, social capital thing in relation to blogs, viral marketing and other net phenomena that fuse branding and networking and I am currently collecting articles on the subject.
And re: mentioned paper and connections: Christian Yde Frostholm, Danish Poet who also succesfully does electronic literature, has started a blog, and he has several nice links to other writers blogging. For more recent blog finds, see post of March 5 which were by mistake draftet until today. 5.3.06
Viral Marketing: the pherotones story...
Via online culture mag Søndag Aften, a current example of a very elaborate viral marketing "scam": The Pherotones "research" website: Pherotones. [hormon inducing ring tones, in case you wondered]. For some reason the misunderstood "researcher" fighting public outrage heading this project is a female redhead always dressed in a sexy (?) white uniform (I cant help but ask: is this what (a) man's imagined dream of a female researhcer really looks like???).
Oh, and she even has a blog and according to that, she is supposedly Danish! 2.3.06
Danish Public Institutions blogging
The Danish Board of Patents is blogging: Første danske styrelse med weblog
Arken, one of our most prominent museums for Modern Art is blogging too (a digression: brugervenlige blogs lists this blog as a "corporate" blog, that's stretching the corporate concept too far, IMHO. I know it's all about branding, but that's a question of the intention of the weblog (most weblogs are about branding at the end of the day), and not related to the identity of the sender. To me, a corporate weblog denotes "a blog written by a corporate company"), i.e. it says something about the identity of the sender, or the category of "institution" the sender falls into.) Brugervenlige blogs,[user friendly blogs] a course and research project blog. CVU in Sønderjylland (Southern Jutland) has a nice little co-operative blog about technologies of relevance to teaching. In Danish. CVU is a center for continuing education, several of them all over Denmark. |
My Other Places Death Stories project Walgblog (DK) DK forskerblogs (DK) klast at del.icio.us Site feed Link (Atom) Klastrup family? **************** ![]() Buy our book **************** Conferences ACE 2007 Mobile Media 2007 MobileCHI 07 Perth DAC 2007 DIGRA 2007 AOIR 8.0/2007 **************** My Ph.D. thesis website: Towards a Poetics of Virtual Worlds **************** Misc I also used to host & work in a world called StoryMOO. |